﻿using System.ComponentModel;
using System.Drawing.Design;
using RayDen.Library.Core.Primitives;
using RayDen.Library.Entity.Scene;

namespace UITools
{
    public class TextureDescription : UITypeEditor
    {
        public string Name { get; set; }

        public TextureDescription(TextureInfo ti)
        {
            this.Name = ti.Name;
        }

        public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
        {
            return base.GetEditStyle(context);
        }
    }

    public class SpectrumDescription
    {
        public RgbSpectrum Color { get; set; }
    }
}